![]() ![]() Aggro decks try and win the game on the axis of tempo by playing a lean curve capable of killing your opponent before they can cast their more expensive spells.Ĭombo is the most different of the macro archetypes in that it can be both an early-game or late-game strategy depending upon the specific win condition being implemented. Under each of these umbrella archetypes you will find every single strategy in the game as every deck is trying to win on one of these axes. The four macro archetypes of Magic are aggro, midrange, combo, and control. What are the macro archetypes of Magic and why should a cube curator care about them? Eventually my love for higher power level constructed Magic led to me to Cube, which does away with all of those icky bad cards that normally plague retail Limited, and from 2014 onward I've been curating and drafting Cube with a heavy emphasis on cultivating a balanced and skill-testing format. SirFunchalot: I started playing Magic: The Gathering around Seventh Edition, but it wasn't until the release of Mirrodin that I stopped playing tournaments for Yu-Gi-Oh! and started playing tournament Magic instead. Sancho: What led you to the wonderful world of cube building? Luckily he agreed to share his insights with us in the following interview. ![]() In the end I decided that it would make more sense to go straight to the horse's mouth rather than paraphrasing his already eloquently formulated Cube philosophy. Having looked for an opportunity to present Insight's readers with some more meaty Cube content for a while, I had no doubt that it would most likely be inspired by the ideas of SirFunchalot. Renowned for his unflinching defense of aggro, SirFunchalot's most well-known cube, Unpowered Fair Stuff, gives the aggro player even more options for a turn-one play than the two dozen you see here ![]()
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